Avoiding Headshots
3 posters
Page 1 of 1
Avoiding Headshots
As I was editing what my Commando looks like, I wondered. Do some of the accessories you can add help aviod getting headshotted? Take the Communications pack for example: because it goes higher than the head, does that make it impossible to headshot someone from behind that has one equipped?
Blitz- Member
- Number of posts : 665
Age : 28
Location : California
Xfire? : shocky41
Registration date : 2010-12-17
Re: Avoiding Headshots
If I am wrong I hope Vi will correct me. I think that it does not affect headshots. There are "bones" inside the commandos and trandos. By adding the backpack you are merely adding to the bone not creating a new one. Infact I do not beleive its a bone at all. When you change the size of the pawns the extras do not change size.
Vandal- Member
- Number of posts : 885
Age : 30
Location : New York
Xfire? : shadowvortex
Registration date : 2010-12-22
Re: Avoiding Headshots
the staticmeshes which are used for it have no collision so you can't hit them. changes only the looking of the player.
side note for modders: if you equip a pawn with an accessory and it has a collision it hurts the pawn when you hit the accessory.
side note for modders: if you equip a pawn with an accessory and it has a collision it hurts the pawn when you hit the accessory.
VI- Member
- Number of posts : 152
Location : Germany
Xfire? : viscatus
Registration date : 2008-12-23
Re: Avoiding Headshots
Alright, thanks for clearing it up.
Blitz- Member
- Number of posts : 665
Age : 28
Location : California
Xfire? : shocky41
Registration date : 2010-12-17
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|