just ask. :)

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just ask. :)

Post by SolidSnake on Mon Jun 25, 2012 9:45 pm

well i've been playing LoL for about a year now and have the jist of things pretty much.

if you wanna know about any champion/skills/tactics/builds/rune boards/mastery pages/jungle route's, etc etc etc

just ask. Smile

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Re: just ask. :)

Post by ManEatingWaffle on Tue Jun 26, 2012 4:01 am

I'm thinking of making a good AD taric build, any ideas snake?
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Re: just ask. :)

Post by SolidSnake on Tue Jun 26, 2012 12:49 pm

depends what role you taking on? tank/jungle?
what lane are you taking?

tankie you wanna keep to the normal stuff. thornmail/warmogs etc

ermmm jungle im not so sure about. only played taric a few times.

perfer mundo or volibear as my tank lol Smile \\

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Re: just ask. :)

Post by ManEatingWaffle on Tue Jun 26, 2012 6:44 pm

I'm thinking AD taric bot or top. With that nice mana regen on hit, all I'd need is some damage and attack speed! I'm thinking atmogs, reds, and bloodthirster?
Maybe a black cleaver?
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Re: just ask. :)

Post by SolidSnake on Thu Jun 28, 2012 7:27 am

all sounds good but no as much atmogs unless you have a decent income. best to go thornmail,BF sword(4 bloodthirster etc). try stick an even amount of armor and damage to get full impact.

possible to jungle if you go AP and stack shield first. which is always funny. but still not as good as other jungle AKA (WW,Mao,xin,yi)

Snake out.

Anyone else need anything? just ask =D

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Re: just ask. :)

Post by )5h4d0w( on Mon Jul 16, 2012 9:13 pm

I know this is a little late, but I have a good ad taric jungle guide Razz Unlike most jungles, I usually tend to grab surge and ghost for incredible ganks (btw you would start at blue and use your surge instead of the smite you would normally). For masteries i like to do a standard jungle page (21-9-0 making sure you get the reduced damage from minions in the defense page) and standard jungle runes (ad/armor pen/armor). Depending on how you like to play, I would either get a vamp scepter first (my preference), or cloth armor and health pots. Build this into a wriggles when u get enough. The ability you start with would be your shield that you can explode to reduce armor (forgot what its called xD) and then your heal. At 3 you would get your stun and would start ganking as soon as you have boots, at least the madreds razors for the wriggles, and surge is off cd from blue. Now when ganing, activate ghost, and stun the squishiest in lane (or the only one in lane if mid or solo top). Then use surge and then the armor reduction ability (in that order since surge give u extra damage from the extra ap on it). The lane will probably underestimate tarics power as ad, and will not run away, but even if they don't you pretty much have a guaranteed kill because stun, gap close with ghost, increased attack speed and ap from surge, and etc. Ganks after this, you will most likely not have both surge and ghost, but even one of them in a gank really helps to secure the kill. Also, once you get your ult, ganks will be even better than they were before because of increased ad and ap. After wriggles youre gonna wanna get mercs, frozen mallet/trinity force (i like both), atmogs (atmas and warmogs), and if you have a space, a force of nature/thornmail (based on other team). Also late game sell the wriggles for a bloodthirster.
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Re: just ask. :)

Post by ManEatingWaffle on Mon Jul 16, 2012 9:22 pm

Oh thanks bro, i'll have to try it sometime!
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Re: just ask. :)

Post by SolidSnake on Tue Jul 17, 2012 8:58 am

sounds good but using ghost for ganks makes ya miss those vital seconds that gives the enemy team that time to get back to there turret. its rare that when the jungler comes out into a lane and ganks the other team stand there and take it. nearly 95% of the time they will run back to turret and farm up untill your gone.

in my opinion smite/flash.

least then you can flash over walls then stun. gives whoever else in lane those 2/3 seconds to catch up and hopefully slow/stun/push etc to get that kill.

atmogs is good but i've never seen the bright side of it unless your mundo...

mainly because
Unique: You gain attack damage equal to 1.5% of your maximum health.

so mundo level 12/13 i have about 4k health

so 1.5% of 4000 is... 60

60 ad ain't that much when you could just get another warmogs and beast!!!

mundo at 8k health is fun.

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Re: just ask. :)

Post by Rinku on Tue Jul 17, 2012 4:05 pm

I wanna start Jungling with Mundo, which can be pretty great in the jungle, but i'm not sure where to start. I don't have runes yet, I'm waiting to get 2nd tier runes because I need to get to level 20. So any advice about jungling and doing it with Mundo would be nice.

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Re: just ask. :)

Post by Mello on Tue Jul 17, 2012 4:37 pm

Rinku wrote:advice
Rinku wrote: 2nd tier runes
My advice, don't get second tier runes, they are just a waste, just get 3rds.

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Re: just ask. :)

Post by Rinku on Tue Jul 17, 2012 11:11 pm

Yeah well, I don't exactly play as much as you do, so getting 12 levels is going to take me a while >_>. No way I'm waiting until 3rd to get them, It would be a pretty big disadvantage in my 20's :\

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Re: just ask. :)

Post by Mello on Wed Jul 18, 2012 5:50 am

Rinku wrote:Yeah well, I don't exactly play as much as you do, so getting 12 levels is going to take me a while >_>. No way I'm waiting until 3rd to get them, It would be a pretty big disadvantage in my 20's :\
tier 3's are unlocked at level 20

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Re: just ask. :)

Post by Rinku on Wed Jul 18, 2012 8:16 am

Surprised Really? >_> I'm so good I didn't even know that. Well, those are what I'm waiting for, w/e ones get unlocked at lvl 20.

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Re: just ask. :)

Post by )5h4d0w( on Thu Jul 19, 2012 2:30 pm

SolidSnake wrote:sounds good but using ghost for ganks makes ya miss those vital seconds that gives the enemy team that time to get back to there turret. its rare that when the jungler comes out into a lane and ganks the other team stand there and take it. nearly 95% of the time they will run back to turret and farm up untill your gone.

in my opinion smite/flash.

least then you can flash over walls then stun. gives whoever else in lane those 2/3 seconds to catch up and hopefully slow/stun/push etc to get that kill.

atmogs is good but i've never seen the bright side of it unless your mundo...

mainly because
Unique: You gain attack damage equal to 1.5% of your maximum health.

so mundo level 12/13 i have about 4k health

so 1.5% of 4000 is... 60

60 ad ain't that much when you could just get another warmogs and beast!!!

mundo at 8k health is fun.

Snake out.
Sniper

Yeah normally I would agree, smite flash, but taric is kinda different haha, he needs all the help he can get to aid in getting/getting the kill, plus the ghost allows him to get away when hes low. Also its pretty funny because when you don't have smite almost everytime the other team thinks u are afk and then have a rude awakening when they realize that I am not only there, but ad and can kill em xD Thats what I meant by them turning around. First gank almost every time it happens lol.

And yeah atmogs usually doesn't end up doing a whole lot of damage, but the way I play taric in the jungle he is more of an offtank. That way he still deals damage, but is also simultaneously a tank. It's nice especially if theres no tank on your team. If thats the case you could do the health regen into philosopher stone jungle and go full tank, but I like offtank Razz

Mello wrote:
Rinku wrote:advice
Rinku wrote: 2nd tier runes
My advice, don't get second tier runes, they are just a waste, just get 3rds.

This ^
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Re: just ask. :)

Post by SolidSnake on Fri Jul 20, 2012 5:27 am

get full teir 1 rune boards then move onto teir 3. no one gets teir 2. seriously... lol

off tank taric is okay but ranked you will need to be on it if you can get ganks with ghost.

point of a jungler is to get OP and help his/her's team lane's as much as possible.

xin, flash/spear dash/exhaust/3 talon strike/battlecry/ultimate/3 talon strike :L
one of the best combo's for ganks atm i think.

or mundo...
throw....smash! then R
haha

maokai is amazing jungler

stun/push/sapling (dead) as long as your team helps...

mundo jungle? wanna start him at red then move to ghosts/wolfs/blue/back to ghosts/ level 3 rock golums. works for me but i have 9% extra max health with mundo also with armor on marks and Magic resist on glyphs.

if that don't work gimmie a shout and ill throw some idea's at ya Smile

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